![]() When you're satisfied with what you've got, respec again into the best build for the given situation. For 1,000 auras, which is a reasonably trivial sum as early as Chapter II, you can go to the Mages' Guild, pay the Soulpatcher to reset your build, heavily specialize in all the crafting-related abilities, and max out all of your gear to the best of your ability. One advantage to this approach is that while you do need to dump a couple of dozen skill points into crafting in order to create the best gear, you don't need to maintain that skill level to use the gear. Instead of sticking with one consistent build that will see you through all conflicts, you can instead respec at your leisure in order to maximize your abilities. Two Worlds II doesn't quite work that way, as the game has a heavy bias towards melee. Some may be tougher than others, but you always have the option. Three, however, is pushing it.Ī lot of games like this one try to remain build-agnostic, allowing you to theoretically win the game with whatever you'd like. ![]() If you opt for a 2-1-1 point distribution-two points in your primary attribute, one point in your secondary attribute, and one point in Endurance-you can make a character who's pretty good at doing two things at once. Two Worlds II's character building is very flexible. You shouldn't feel as though you're locked into a progression path at any point, and experimentation is fairly easy. You do have to spend a lot of cash to completely respec your character, but a few thousand auras' worth of regressions are more than enough to at least place emphasis on a different skillset. Regression cannot reduce a skill below 1. You receive anywhere from 6 to 24 attribute points and 10 skill points whenever you pay a Soulpatcher for a "regression," which are taken randomly from your current skills and attributes. You retain your current character level, but a random assortment of your skill and attribute points are freed up. Another one is available in the main building of the university at New Ashos.įor 500 auras, a Soulpatcher can "respec" you. At this point, several vendors move into the Mages' Guild on the first floor, including the first available Soulpatcher. It lets you do decent damage from a safe distance, and Multi-Arrow is the hardest-hitting ability you have at the start of the game.ĭuring Chapter One, you'll get a quest in the main storyline that asks you to go to the Mages' Guild, which is about halfway between Hatmandor and Bayan. Regardless of how you eventually intend to go, it's a good idea to initially specialize in Ranger skills and do most of your fighting with a bow. You need a high Willpower to equip certain staves, wear certain pieces of armor, and to stand any chance whatsoever of doing damage with a spell.Įarly in the game, you're extraordinarily fragile, you're wearing paper for armor, and you know very few skills. Willpower determines your maximum mana and your magical damage. It's a good idea to put at least one point in Endurance every time you level up. ![]() Each point you place in Endurance increases your carrying capacity by 3 pounds and adds 80 to 95 points to your maximum health. ![]() Getting higher ranks in Warrior skills requires high Strength, and you need a baseline Strength of 45 to max out any Warrior skill.Īccuracy provides a bonus to your attack value with a bow, and like Strength, you need increasingly high Accuracy to get high ranks in Ranger skills.Įndurance has no attached skills. Strength is pretty much what you think it is, and makes your melee attacks hit harder. When you level up, you receive two Skill Points, to put into whatever special moves or crafting skills you've unlocked, and four Attribute Points, to split between Strength, Accuracy, Endurance, and Willpower. ![]()
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