![]() ![]() Cleverly drawing from some of Resident Evil 2’s best elements, the constant threat of a Tyrant encounter would also be an always-present danger in RE 3. To accommodate the influx of enemies, the player also had access to more ammo, but the proportions of enemies to available firepower was still balanced in a way that made every shot continue to count, so the management of resources was still a key element of the gameplay while giving the player access to more action. While Resident Evil 2 took some baby steps towards more action-oriented gameplay, the third game of the series took more of a leap in that direction with way more zombies in most areas as well as explosive objects in the environment that could be shot to damage several enemies at once. ![]() Resident Evil 3’s gameplay also consisted of some revolutionary decisions for the series. For this smart combination of the strengths of both previous games, one could argue that Resident Evil 3 is the superior entry of the original trilogy at least on paper. While the setting and gameplay feels more like the second game in most ways, Resident Evil 3’s story structure and character happenings more closely resemble the style of the original with Jill coming across several STARS members, uncovering more of Umbrella’s secrets, and having a dramatic showdown with a Tyrant at the end. Unlike Resident Evil 2, which at the time didn’t feel very tightly attached to the original, Resident Evil 3 continued the story of Jill Valentine as she continued her escape from the horrors that befell her and her comrades in the Mansion of the first game. Resident Evil 3 was particularly noteworthy to fans of the series for a multitude of reasons, but one of the most prominent is its story. In turn, Despite being somewhat overshadowed by the original and its excellent sequel, Resident Evil 3 would go down in history as one of the better games of the series. With the help of Resident Evil veteran Shinji Mikami, as well as the other wizards over at Capcom who had survival horror down to a science by this time, the team pulled out yet another classic with the game launching it to similar heights as RE 1 and 2, and RE 3 would even see ports to future hardware like the Dreamcast and GameCube, which was rare for games that were originally developed for the PlayStation. While Capcom certainly didn’t reinvent the wheel with RE3, they certainly were able to churn out yet another classic horror game under the Resident Evil name by continuing the story of the first game and not side-stepping it like the second game did. ![]() Resident Evil would now join Crash Bandicoot, Syphon Filter, and Spyro in the PS1 trilogy club.īut with 2 fantastic classics under its belt, the Resident Evil series would need to do what those other games also had to do with its third game and think well outside the box to deliver something that would deserve to stand with the others. As such, multiple games for the future of the series were already in development, and the third mainline entry would be slated to release for the PlayStation in late 1999. However, one series that had already proven itself with two iconic games and enormous cultural influence by this time was Resident Evil. The last gasp of the original PlayStation would see many outstanding titles like Ape Escape, and Silent Hill that would all go on to have sequels that would exist well past the lifespan of the legendary PlayStation. Television was preparing for a digital transition, The US was going through a political transition, and the 32-bit era was beginning its final act before the Nintendo GameCube, PlayStation 2, and Microsoft’s first gaming console would land and change gaming forever. The late 90s were full of lots of interesting transitions. ![]()
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